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PDF] Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education | Semantic Scholar
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![A comparison of some of the most common VR system lately, v2. Thanks everyone for the inputs and constructive criticism. It is still not perfect, but I suppose it's enough to help A comparison of some of the most common VR system lately, v2. Thanks everyone for the inputs and constructive criticism. It is still not perfect, but I suppose it's enough to help](https://preview.redd.it/6wc11k07r7341.jpg?auto=webp&s=d4e1075ad0a75bc68a121cf30407261ea0257ff4)
A comparison of some of the most common VR system lately, v2. Thanks everyone for the inputs and constructive criticism. It is still not perfect, but I suppose it's enough to help
![A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda - ScienceDirect A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda - ScienceDirect](https://ars.els-cdn.com/content/image/1-s2.0-S0360131519303276-gr12.jpg)
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda - ScienceDirect
![PDF] Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education | Semantic Scholar PDF] Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/d3543e678f9e7246f6f6aaf6c2cf9f153c3f306d/6-Table2-1.png)
PDF] Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education | Semantic Scholar
![PDF] A comparison of virtual reality and active video game usage, attitudes and learning needs among therapists in Canada and the US | Semantic Scholar PDF] A comparison of virtual reality and active video game usage, attitudes and learning needs among therapists in Canada and the US | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/0a0556d1a4410a658d80d7c98c9fc07541045814/3-Figure1-1.png)
PDF] A comparison of virtual reality and active video game usage, attitudes and learning needs among therapists in Canada and the US | Semantic Scholar
![A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda - ScienceDirect A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda - ScienceDirect](https://ars.els-cdn.com/content/image/1-s2.0-S0360131519303276-gr5.jpg)